It did respect it when the time date stamp was within a month. However, one test didn't respect the time date stamp when the files were within a day. I know you appreciate the test and feedback. I'm not really grumpy or mad so to speak. I just wish I had the Form Version check that 圎dit has. I will finish rebasing my Skyrim SE branch though because it's a pain to update common records used between Skyrim and SSE. ![]() Not really because of just this, you have not been disrespectful to me, your request for condensed information is actually okay, but just because of everything. I am going to kind of revert to my turtle shell for now though. I haven't tested 1.2.39 though which reminds me I have to test SPGD with that later too. Then again they may never fix it who knows. I just need to show how I did it because it would be useful until Bethesda fixes the issue. I already fixed three files for Skyrim SE authors using the broken version of SPGD. However, I do know a lot and I can do things nobody else can do when it comes to repairing or merging plugins with 圎dit. And I am actually wrong sometimes because I don't know everything. Sometimes I am wrong and when I am, I am deeply sorry and make a note of my mistake. Answering users questions is frustrating because they usually just argue with me. Which is usually why I do what I want because it always works. Most of the time nobody believes me, period or cares what I say. In addition, Bash should no longer honor clicks to deactivate the DLCs since the game will refuse to comply with that anyway. This lockin was already done for Fallout 4 for the same reasons. If other tools still need this stuff to be listed in the file, it ought to be safe to continue writing them, but the game will utterly ignore these 5 files being there, and they need to be locked to this specific order. So Bash either needs to simply list these files and make them untouchable, or it needs to stop listing them at all. The game will ignore changes in the placement of these files in Bash (or NMM for that matter). The game will load these 5 files regardless of what's specified, and it will load them in that order. ![]() So I do not think it's prudent for Wrye Bash to continue doing so either. ![]() Skyrim Special Edition no longer officially stores the 5 official data files in the plugins.txt file when using the internal mods menu. This is controversial, but it needs to be addressed now.
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